Play Free Vampire and Werewolf Games Online!Meet fans of supernatural fiction, such as: True Blood™, Twilight™, Underworld™, Vampire Diaries™, Interview with a Vampire™ and more! MGP offers Vampire the Masquerade and Werewolf the Apocalypse Role Playing Games; take on the role of a Vampire and fight the beast within and the monsters all around you or embrace your rage and create a Werewolf character to fight for Gaia, Goddess of the Earth in an epic struggle against the evil forces of the Wyrm. Do more than level a character by clicking a button over and over; take part in a truly dynamic RPG setting where your character’s every action changes the world for every other player! Win or lose the fate of the World of Darkness is in YOUR hands. |
|
|||||||
| Vampire the Masquerade If you're looking for information about the world of vampire, the fictional city of Lamar, the supporting cast of characters, character creation, rules changes from the book or anything else dealing with MGP: Vampire - this is the place to look. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Communications Exec
![]() |
Player points are earned by and given to the player for taken actions that improve the game over all (such as recruiting new players or running online scenes for others - see the Player Point section of our website) This section of our website will address Experience Points, how they are earned and limits on spending them. Current EXP System [v3.05] + LARP: 4 (3 for game 1 for costume) + Online Play: 3 + Chat Games: 1 exp per game hosted by an ST or Narrator + Starting a thread for 3 or more people: 1 exp For your records - prior to 4/8/2010 a player could earn: EXP Degeneration To help demonstrate how older vampires learn at a much slower rate than younger ones, players have a maximum of exp they can earn for their character each month based on the total amount of exp they have earned for them. PLAYER POINTS TRANSLATED TO EXP DO COUNT in exp degeneration but NOT against your monthly cap the month you purchase it. [Amended: 1/1/2010 - prior to 1/1/2010, Player Points had no impact on your experience point degeneration.] Degeneration is as follows: 0-108 exp - you can add up to 9 exp a month on your character sheet. 109-205 exp - you can add up to 8 exp a month on your character sheet. 206-290 exp - you can add up to 7 exp a month on your character sheet. 291-363 exp - you can add up to 6 exp a month on your character sheet. 364-424 exp - you can add up to 5 exp a month on your character sheet. 425-473 exp - you can add up to 4 exp a month on your character sheet. 474-510 exp - you can add up to 3 exp a month on your character sheet. 511-536 exp - you can add up to 2 exp a month on your character sheet. 537 - Infinity exp - you can add only 1 exp a month to your character sheet. Reporting You are responsible to add your exp earned to your sheet on puppetprince.com. We operate on the honor system (meaning we trust you to be honest) but if routine audits find more than reasonable errors on your sheet your character will be removed from play by the ST staff so please... be honest. When spending exp, most things don't need to be reported (in clan disciplines, abilities, below level 4 on lores, influences below level 5, attribute traits) however, if you want to spend exp on something "odd" or "unique" for your character (out of clan disciplines, high influences, high lores, out of clan disciplines, new merits, buying off flaws) you must log into puppetprince.com and go into the journal section for your character sheet to let us know what you want. ALL HUMANITY PURCHASES (OR PATH PURCHASES) MUST BE APPROVED IN YOUR CHARACTER SHEET JOURNAL BY AN JIM BEFORE YOU CAN ADD IT TO YOUR SHEET. An ST will talk it over with you there before approving it to be sure we're aware of what you're adding and why. STs reserve the right to deny any exp expenditure if they feel it's unjustified. Please do not confuse your character sheet journal with your character blogs here on the website which are for posting stories. EXP COST CHART
Attributes: 1 exp each Ability: 1 exp each Background: 1 exp each Virtues: 3 exp each Humanity/Path Trait: 2 exp each Willpower: 3 exp each Discipline: 3/6/9 or 4/7/10 if it is considered out of clan for you Ritual: 2/4/6 exp each. New Merit or Buy Off Flaw: Double it's Original Cost/Worth Buy Off Negative Trait: 2 exp each New Specialization: 1 exp, must know ability already Last edited by Joe_F; 04-21-2010 at 01:40 PM. Reason: Added clarification on humanity needing approval before buying. |
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|