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Communications Exec
Join Date: Sep 2009
Location: Lamar, MO
Posts: 1,855
Rep Power: 4
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MGP Character Creation Rules Addendum
- In addition to your five freebie points at creation, if the character you are creating is your first character you will receive 10 EXP to spend on him/her. If you have already played a character in our game (prior to the one you are creating), you only receive 5 EXP at creation to spend as you like.
- At any time, if a storyteller feels there are too many characters of 9th generation or below a cap may be placed on the creation of new "elders" until such time as some are out of play.
- Characters may not be awake more than 250 years in age without an expenditure of player points. This means that you CAN be older than 250 years but, you must have spent only 250 years of your lifetime awake and out of torpor.
- Unless you as a player otherwise indicate, the STs will assume the following about your PC:
- The name that you use is your given name.
- You have a haven that protects you from sunlight.
- You speak English as a native language. (If English is not your native Language, you must purchase Linguistics (English) to speak English.)
- You have a traceable real-life mailing address that is not a PO box.
- All of your money is in one non-interest bearing checking account.
- You have an accurate ID that has your real birth date OR you have a fake ID that can be traced with Bureaucracy x1. (note: If your backstory/influence would allow different set ups, submit an action accordingly, separate from backstory.)
- Any car you own is liscensed under your name with your information.
- Your car is stored in a publically accessible location.
- You do not have a criminal record.
- Your character can be assumed to have a high school education.
- Your character can be assumed to know how to drive an automatic transmission.
- If you have Resources x1 or Finance Influence x1 or the Finance ability, you have credit cards in your name. Your credit history starts out good.
- You are currently up to date on your income taxes here in the USA.
- If you are a Tremere, you submit a blood sample to your Regent and you are not now (or ever have been before) a rogue.
- All characters receive the following free Abilities at character creation: Lore: Kindred, Lore: (Clan), and Lore (Sect). Independent PCs begin with two levels of Lore: (Clan) rather than a level of Lore: (Sect). The Lores in question are determined by the PC's Clan and Sect.
- Baali, Blood Brothers, Children of Osiris, Nagaraja, Old Clan Tzimisce, Salubri (either variety), True Brujah, Gargoyles, Harbingers of Skulls, Kiasyd, Lasombra, Tzimisce and other clans and bloodlines not found in Laws of the Night: Revised will require ST approval as PC characters as well as an expenditure of player points. Please see "Player Points" for more information. If this is your first character, be assured you won't be able to play any of the aforementioned.
- Nosferatu, in addition to getting a dot of the Stealth, and Survival abilities at Character Creation, also gain a level of the Contacts Background
- No out-of-clan Disciplines may be purchased at character creation without an expenditure of player points; please see the Player Points section of our website.
- The following Flaws are worth no points: Cast No Reflection, Infertile Vitae, Lunacy and Prey Exclusion (Children).
- Amnesia and Phobia will serve as Derangements and not as Flaws.
- Merits not found in Laws of the Night: Revised, Laws of the Night: Camarilla Guide, or Laws of the Night: Sabbat Guide require ST approval and possible expenditure of Player Points.
- We do not guarantee that your new character will be allowed to play a Path of Enlightenment, even if they are an inflitrator from the Sabbat. The majority of Sabbat is canonically on Humanity, albeit at low levels.
- All starting characters begin the game with four Willpower traits, independent of generation.
- All players must wear a tag describing the immediately noticeable characteristics of their character. Tags and safety pins will generally be provided at game and STs will be willing to help you create an appropriate tag for your character if necessary.
- The night of game is always extremely hectic for the STs who, accordingly, do not have the time to immediately give every new character sheet the full attention it deserves. Thus, the focus when reviewing sheets night of game is to insure that the sheet has no major problems and get the player into game as quickly as possible. Sheets will be further reviewed following game and players will be contacted should there be any problems.
- After submitting a character sheet, players have a "grace period" of two games to petition the Storytellers to be allowed to make minor changes to them. After this span, the character sheet is fixed & locked.
- All character sheets used at the game MUST be printed from our repository at puppetprince.com ... if you are unable to print one for yourself you can purchase a copy at the game for a small printing fee.
- Characters not of the vampire venue (mage, werewolf, changeling, mortal) must enter play as either a loner character with no ties to his venue of origin or as an outcast of that society (ronan, orphan, etc) This rule is in place so there is no misunderstanding that your pack/motley etc will come running to save you from any foolish actions you take while hanging out with vampires. While it's clear that most every other member of the world of darkness is combatively superior to the vampire, in this game we follow the idea that within the city areas which vampires live in, they are the superior/dominate power.
- No more than level four in any influence can be purchased with experience points and thusly must be earned in game through actions. See the influences section of our website.
- No character may enter play with more than one level of status in their clan (any) or sect (obviously this one should be Acknowledged) if they are members of the Camarilla and if they are independent they may have no more than two status in their clan (any) - unless they have purchased age with player points and then may only have one additional.
- No one may start with a character lower than 8th generation without spending player points to do so.
- No player character will be a major historical figure and player characters may only know a major historical figures with an approved background detailing the complete nature of that relationship. (added on 8/12/2009)
- If you wish to have a character tied to any past or present npc or pc in our game you must first get permission from the player and then the storytellers. (added: 1/2010)
- No Tremere character may enter play with a rank higher than apprentice of the 7th circle of mysteries. (added: 1/2010)
- Tremere characters know "Rite of Introduction" free of cost. (added: 1/2010)
- All Giovanni entering play are "legal" embraces as described in the giovanni handbook. (added: 1/2010)
- Any player point to exp expenditures on your character must still make sense and have story behind them. (added: 1/2010)
Last edited by Madhatterr; 02-14-2010 at 09:21 PM.
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